Module ode :: Class BallJoint
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Type BallJoint

object --+    
         |    
     Joint --+
             |
            BallJoint


Ball joint.

Constructor:
 BallJoint(world, jointgroup=None)

Method Summary
  __init__(...)
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
  __new__(T, S, ...)
T.__new__(S, ...) -> a new object with type S, a subtype of T
3-tuple of floats getAnchor()
Get the joint anchor point, in world coordinates.
3-tuple of floats getAnchor2()
Get the joint anchor point, in world coordinates.
  getParam(...)
  setAnchor(pos)
Set the joint anchor point which must be specified in world coordinates.
  setParam(...)
    Inherited from Joint
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  attach(body1, body2)
Attach the joint to some new bodies.
Body getBody(index)
Return the bodies that this joint connects.
(force1, torque1, force2, torque2) getFeedback()
Get the forces/torques applied by the joint.
  setFeedback(flag)
Create a feedback buffer.
  _destroyed(...)
Notify the joint object about an external destruction of the ODE joint.
    Inherited from object
  __hash__(x)
x.__hash__() <==> hash(x)
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __repr__(x)
x.__repr__() <==> repr(x)
  __str__(x)
x.__str__() <==> str(x)

Method Details

__init__(...)
(Constructor)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Overrides:
ode.Joint.__init__

__new__(T, S, ...)

T.__new__(S, ...) -> a new object with type S, a subtype of T
Returns:
a new object with type S, a subtype of T
Overrides:
ode.Joint.__new__

getAnchor()

Get the joint anchor point, in world coordinates. This returns the point on body 1. If the joint is perfectly satisfied, this will be the same as the point on body 2.
Returns:
3-tuple of floats

getAnchor2()

Get the joint anchor point, in world coordinates. This returns the point on body 2. If the joint is perfectly satisfied, this will be the same as the point on body 1.
Returns:
3-tuple of floats

setAnchor(pos)

Set the joint anchor point which must be specified in world coordinates.
Parameters:
pos - Anchor position
           (type=3-sequence of floats)

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